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Unga bunga bonk the head. Unga bunga monster dead! This will be my last demo Magnamalo solo Hammer run, and I couldn't be happier with it. A nice mix of tight gameplay and realistic mistakes are peppered throughout this hunt, plus a slightly better spiribird route that picks up lots of health plus a thunderbeetle and blastoad for more utility. All three wyvern rides went about as well as they could go, and most impact craters and silkbind spinning bludgeons hit the mark as well! The ending fastball pitch is just icing on the cake for this fight. Saving the pitfall trap for when Magnamalo is exhausted is key, especially if you can manage to KO him while he's stuck in there. The valor step to impact crater combo takes a bit of coordination, but it's a great shortcut to a lot of damage. There are improvements to be made to this run, namely not getting hit as much, and aiming for the head more precisely. But, like I mentioned in a recent community post, a sub-12 run straddles the line between speed-runner territory and a casual hunting goal people can work towards, which is the point of these runs anyway. The two previous solo runs are unlisted, but if you want to study them for yourself to see what some progression looks like, here you go! 13'33": • MHRise Demo | Solo Magnamalo Hammer 13'33"... 14'50": • Monster Hunter Rise | Magnamalo Hammer Sol...