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Arkham City but Mods Make it Impossible скачать в хорошем качестве

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Arkham City but Mods Make it Impossible
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Arkham City but Mods Make it Impossible

All it takes is one bad day GPUnity's Channel: ‪@GPUnity‬ The Ascension Overhaul Mod: https://www.nexusmods.com/batmanarkha... The Man Mod: https://www.nexusmods.com/batmanarkha... To any seasoned Batman fan, Arkham City is probably very easy to you. But what if I told you there is a way to make it near impossible? dong A modder by the name of GPUnity released the Ascension Overhaul Insane Difficulty mod, that tweaks a bunch of the gameplay elements from Arkham City to make it harder than a majority of the games you’ve played. Of course, I wasn’t going to go through the misery of this mod alone however, so for the first time on this channel, I live streamed, so you could see every painful death. I also may have installed some other mods along the way. So, we start our playthrough entering Arkham City, and after being kidnapped by the penguin, we see some of the first changes this mod introduces, which is of course, enemies moving much faster and doing a lot more damage. I have never died on a game tutorial before, and technically, this is the earliest you could die, so that’s a first. Fortunately, after getting it the second time around, we head to ace chemicals and suit up, where the other mod I installed was revealed. Once heading to the courthouse we get to see some of the reworked enemy layouts, most notably, with enemies on the courtroom floor having guns. Guns by the way, are a one shot kill, and these guys don’t miss. After a few attempts we were able to move on to the church, say hi to harley, and move further to the steel mill, but as we head there, you might notice we’re moving a bit faster than usual, and that’s because for as much as GPUnity is a madman, he’s not too cruel. Well, ok, sometimes he can be quite cruel. But my point is that he has sped up some of our abilities to match the enemies pace. Gliding is one of those examples, where you can move much faster along the map, and our combat beatdowns are faster too. We will also notice as we approach our first stealth encounter that the ground takedown is faster too, which is good, because even though stealth is typically rather easy due to it being a test of patience, the sheer reflexes and critical thinking skills of these thugs means they tend to look up and pay attention to their surroundings more, but we can discuss that later, for now, we can arrive at the first major hurdle in our playthrough, Mr Hammer. So, here's the thing, we die in two punches from regular thugs, so as you might imagine, a sledgehammer to the head turns us into ground beef. Other slight issues are the armoured enemies. We have to find a way to take out hammer, and the armoured enemies, and I think I figured out a good strategy. You see, when countering an enemy, you aren’t given invincibility frames, which is fine because the enemies are programmed to not initiate an attack while you are countering someone else, but Mr hammer ignores this programming, and if he swings that baby down while you are countering, then. But, there is a way to get full invincibility frames, and that is through using your special combo takedown. This takedown can be activated by reaching a combo of 8, and can be accelerated to only needing 5 hits thanks to an upgrade, and can be accelerated further by using critical strikes which, if timed well, will give you twice the score per hit. So not only does this takedown remove an enemy, such as the armoured foes, but it also gives us a chance to catch our breath, and will be invaluable during this run. Through building our combo off of mr hammer and then taking out the surrounding thugs, we were able to finally get past our first hurdle, but not without a few deaths of course. I've dabbled in a few Batman Arkham City mods, but if there was one user capable of creating som Batman Arkham City impossible mods, then it would be GPUnity, who released the Batman Ascension Plus mod, which officially makes completing any Batman challenge run borderlind impossible. Typical Arkham City challenge run would be to avoid damage, or perhaps specific Arkham City challenge might ask that you complete Arkham City no hit, but I don't have that in me. Maybe an Arkham City no death run but even then I don't know here.

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