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It looks like I'm diving deeper and deeper into the development of this project. The fact is that I've spent more than a year and a half studying Away3D, specifically in order to take Mortimer's Suicide Night to a whole new level and create something truly unique. To be honest, version 2.0 came out faster than planned. Initially, it was assumed that this would be the final fan project, which would have everything: 3D, 2D, pixel graphics... However, due to technical issues, we had to split the releases. Now version 2.1 will be the complete embodiment of this vision. The stage is not ready yet and has been "mutilated" to let you know that development is in full swing, but do not exaggerate the intrigue regarding version 2.1 (when 2.1 comes out, then you will be surprised, because I am absolutely sure that if I combine each of them). I want to make it clear: the project is not abandoned. I have great respect for the original "Mortimer's Suicide Night" and sincerely regret that it is a thing of the past. My goal is to pay homage to this story. Yes, there's a lot of work ahead that could take years, but I'm doing my best. And let's be honest, how often do you see full 3D in mods on Psych Engine or other engines with haxe? This is a fairly rare occurrence. I want to create something that stands out in Friday night funkin and enhances the gameplay part.