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As a game composer you wear every hat : Composer, Producer, Mixer, Manager. In this video I break down three essential sidechaining techniques that will immediately improve your mixes. Example 1: Using a kick to trigger a compressor on a pad for rhythmic pumping — and how to automate the wet/dry to keep your loop musical over repeat listens. Example 2: Using a kick to trigger a dynamic EQ on your bass instruments to let the kick speak without losing too much low end from your bass. Example 3: Using a melody to trigger a dynamic EQ on a pad to reduce midrange masking and let your melody speak in a dense mix. Key Instruments and Plugins: FabFilter - Pro Q4 FabFilter - Pro C2 Arturia - Mini V Arturia - Delay Tape - 201 Wave Alchemy - Radiance EMT - 140 00:00 Intro 00:39 Kick ducks a pad 02:22 Automate Wet/Dry on the Compressor to create Atmosphere 03:33 Selecting Pre or Post fade on your send to get more control 04:38 Getting more clarity in the low end of your mix 07:30 Using a melody to clean up midrange masking 09:33 Final Thoughts Thank you for watching. Listen to the Game Playlist: • Rise of the Golden Idol OST - Color Gray ... Play ROTGI: https://store.steampowered.com/app/27... Check out my other work: https://www.paulalexanderaudio.com/ Follow on IG: / paulalexanderaudio Contact: paul@paulalexanderaudio.com