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In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine. The fifth part of this series will focus on creating some additional high poly meshes based off the body and prop meshes. Along with the head sculpt, these high poly meshes will be used for texturing purposes, while the low poly meshes are the ones used for animation and imported into a game engine. Chapters 0:00 Introduction 0:33 Duplicating Meshes 4:10 Bevelling High Poly Meshes 9:03 Extruding High Poly Meshes 13:25 Adding Details as Separate Meshes 18:12 Sculpting Cloth 24:09 Next Time 24:55 Outro Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course: / ironbarkgamesstudio Support us on Blender Market or Gumroad by purchasing the complete tutorial series: https://blendermarket.com/products/ga... https://ironbarkgames.gumroad.com/ Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Blender Viewport | Beg... . Contact: ironbarkgamesstudio@gmail.com