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~~ Important Links ~~ Paste Bin Default Code: https://pastebin.com/Z3xXeeW8 Past Bin Final Code: https://pastebin.com/3TSmnSk8 ScriptHookV Docs: https://nitanmarcel.github.io/scripth... Don't forget to like and subscribe for more tutorials, tips, and resources on game modding and scripting. ~~ Video Summary ~~ Welcome to another episode of Script.Tutorials();! In this video, we will be discussing how to create a teleporting script for the game Grand Theft Auto V using C#. The script we will be creating will allow the player to set a teleport location using the F8 key and then teleport back to that location using the F7 key. We will be using the Vector3 class to store the player's position and the Notification class to display messages to the player. To begin, we start by importing the necessary namespaces and creating a new class called TeleportTools that inherits from the Script class. We then declare a Vector3 variable called playerPosition to store the teleport location and a boolean called readyToTP to track whether a teleport location has been set. In the constructor for the TeleportTools class, we set up event handlers for the Tick, KeyDown, and KeyUp events. The KeyDown event handler is where most of the logic for our teleporting script will be located. Inside the KeyDown event handler, we check if the F7 key has been pressed. If it has, we check the value of the readyToTP variable. If it is set to false, it means a teleport location has not been set and we display a notification reminding the player to set a teleport location using the F8 key. If readyToTP is set to true, it means a teleport location has been set and we teleport the player to the stored location using the Game.Player.Character.Position property and the Game.Player.Character.Heading property. We also have another key press check for the F8 key inside the KeyDown event handler. If the F8 key is pressed, we store the player's current position using the Game.Player.Character.Position property and the player's heading using the Game.Player.Character.Heading property. We then extract the X, Y, Z, and Heading values from the Vector3 and display them in a notification using the Notification class. We also set the readyToTP variable to true to indicate that a teleport location has been set. That's it! With these few lines of code, we have created a functional teleporting script for Grand Theft Auto V.