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🌎WEBSITE Read articles about similar topics on my blog | https://inspireme.blog/ Portfolio | https://vladidan.me ✅3D MODELS Cgtrader | https://www.cgtrader.com/vladidan turbosquid | https://www.turbosquid.com/Search/Art... ⚡OTHER SERVICES Fiverr gigs | https://www.fiverr.com/vladidan Etsy Shop | https://www.etsy.com/shop/vladiDan 🔥FOLLOW ME ON SOCIAL MEDIA Instagram | / vladi3dan Pinterest | / inspiremeblog Twitter | / b_inspireme ____________________________________________________ Voronoi Fracture Tool for Maya It's a working in progress tool for Autodesk Maya, that i actively working with AI assistance. Features: ✅ Fracture modes: Organic / Structured ✅ Iterative re-fracturing of broken pieces ✅ Material options: Existing material / Single / Random per piece ✅ Interior face material, with per-fracture or shared reuse control ✅ Preserve Original Normals ✅ Explode Offset ✅ Group per fracture operation ✅ Keep Original Object ✅ Pre-fracture poly budget estimate ✅ Simulation-ready output, named, grouped, and cleanly separated pieces ✅ Select interior faces per piece, ready for UV projection ✅ Progress bar and full undo support ✅ Renderer-agnostic (Arnold, V-Ray, Redshift, and others) ✅ Working Units: Centimeters. Switch button from current units to centimeters. Technical Note: ✅ BSP (Binary Space Partitioning) cuts to approximate Voronoi-style results ✅ Modern Boolean (polyCBoolOp), clean UVs, tight cuts ✅ UV-space tagging for reliable interior face detection across re-fractures ✅ Duplicate geometry guard, detects and discards silent Boolean no-ops ✅ Automatic scene cleanup At this stage it's only for demonstration. I think it will be useful for that kind of stuff. I would love to hear your thought, or any suggestion or additional feature that's missing.