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Felt like dropping a video demonstrating some fairly clean gameplay of Neo: Twewy. I was reminded of a video that levied some criticism against the combat, and one such critique was that the game's combat isn't intuitive and that mashing is what it mostly devolves into. And yes, while I agree that the game can get very mashy, I also feel like that's a reductive way to look at the combat as a whole. I agree that the game doesn't do the best job with challenging the player to learn how to play more efficiently. In some ways, it feels like Kingdom Hearts 2 all over again, except I'd argue that even though you could mash your way to victory in KH on certain difficulties, the game was properly balanced to support all kinds of play styles and that it supports high-level play extremely well. KH2 got labeled as a "press X to win," masher, when the combat had so much more to offer; and in a similar fashion, so does Neo (not on the level of KH2, but still). Once you learn how to play Neo on a higher level, the game reeeeaaally turns up......WHEN ALL THE SYSTEMS AND DESIGN ELEMENTS ARE ALL ACTUALLY WORKING TOGETHER AND THE CAMERA ISN'T FUCKING YOU OVER!!!