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Second Channel: / @pfassett Music: https://incompetech.com/music/royalty... Patreon / stratedgy Twitter / pfassett Discord / discord The Philosophy of Planescape: Torment Colin McComb: http://colinmccomb.com/ http://3lbgames.com/ Patreon: / stratedgy Twitter: / pfassett Music: • Ryan Little - Fractures [Free Hip-Ho... • ENDLESS - [FREE] LOFI TYPE BEAT (SAD ... • LoFi Type Beat -- "FollowHer" • [FREE] Lo-Fi / Chillhop Type Beat - "... Planescape: Torment is all about choices. Not necessarily choices in the game, though there is some of that, but the choices we have made in the past that send ripples throughout time. It plays with many ideas, but what it plays with the most is the idea of death and rebirth and how with each new life, we become a different person based on the circumstances of our rebirth. You can even see this theme in the main menu of the game where most games would have the option for you to start a new game, Planescape asks you if you would like to start a new life or resume an old life. It’s one in a number of ways the game makes you consider the consequences of your choices and the insignificance of a single life when it comes to the nameless one. But The nameless one is unreliable. His memories are fractured and missing. We cannot rely upon him to give a faithful recollection of his actions, and since I believe that intent does not matter and instead, what matters most is how your intentions are experienced by others, let’s explore the Nameless one through the eyes of the people who knew him and who have met him for the first time.