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A playthrough of Dragon Quest II as it appears in Enix's 1993 compilation for the Super Famicom, Dragon Quest I & II. Since this version of the game was only released in Japan, I used a fan-made translation patch in this video. You can find the patch at https://www.romhacking.net/translatio... After tackling the first Dragon Quest's 16-bit remake ( • Dragon Quest I (SNES) Playthrough [En... ), I thought it would be fitting to shower some attention on the updated version of its sequel that came bundled on the same cartridge. Dragon Quest II, originally released for the Famicom in 1987 and the NES in 1990, significantly expanded on the scope of the first game's mechanics and plot. If you're interested in the specifics, please check out my write-up for the NES version ( • Dragon Warrior II (NES) Playthrough [... ). Like the first game, this remake of the sequel brings with it better graphics and sound, a streamlined interface, and it rebalances the difficulty to make the experience less grind-heavy. It provides a daunting challenge - the end-game beginning with the Cave to Rhone is still quite an uphill battle - but things are much smoother now thanks to the faster pace that battles play out at, the increases made to experience rewards, and the way enemies no longer spam insta-kill spells. Although Dragon Quest II is arguably a less iconic game than its pioneering precursor and its revolutionary sequel, it's still a good game that's made even better in its move to the Super Famicom. (Sorry about the silence during the end credits! The theme that DQ2's remakes use for the staff roll appears to be a cover of a promotional single from 1991. Including it in the video triggered a flag from YouTube's irritatingly sensitive copyright scan, so I had to mute it.) _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!