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Hello and welcome to my first ever tutorial! Today in Hoyoverse's Genshin Impact's Miliastra Wonderland we are going to be creating a a fully implemented gun system from scratch! This system will give you full dynamic control over any part of the gun you want, you'll be able to use a single node to swap to any weapon you desire, auto-reloading, manual reloading, sound effects, damage control based on factions, and way more! Resource link: https://act.hoyoverse.com/ys/prod/ugc... (Please note the steps in the description to import properly due to how miliastra exports change some UI index IDs). There is also a fix for the client-sided hard-coded muzzle flash in the pinned comment! Some of the things you will learn are, On-Hit Detection, Hit Triggers, Ability Units, Animation branches, a lot of nodes, custom variables, targeting attachment points, Local Filters and so much more with some helpful visuals and analogies to hopefully give you an intuitive understanding. I apologize for my speech I have a real problem of speaking too fast and running words together when I get excited, I will also upload this system to the Miliastra Resource center and update this when that is done as I want time to add a ton of nice notes! Props to the UGC_Union crew for the gun I use in the tutorial, I will not distribute it but you can easily find it on the resource center by typing in "gun" and find a ton of assets for your game from models to actual full systems including the one I created today but with a ton of notes all over the nodes explaining each step in detail! (Where you can find me on Miliastra, you can find my UID if you click my profile here it'll be top left, I would love to be friends!) GUID USA: 7560109247 GUID EU: 7701207958 GUID Asia: 4441194981 Enjoy some link spam since I can't add these to the description yet! Will add chapters as soon as I figure out how. Here is the Miliastra Wonderland Craftspeople Academy, I HIGHLY suggest checking it out! https://act.hoyoverse.com/ys/ugc/tuto... https://act.hoyoverse.com/ys/prod/ugc... Here is the follow motion helper I suggested you use in the video if you want to make a custom model, if you have issues they are in the creator discord! https://act.hoyoverse.com/ys/prod/ugc... Here is the guns we will use, I will obviously not provide this in my file download as it is not my asset. / discord This is the Official Miliastra Creator Discord! Everyone here is EXTREMELY nice I cannot suggest it more if you are having any problems, come join us! https://act.hoyoverse.com/ys/prod/ugc... Here is the component store in general I highly suggest contributing to it when you can! https://act.hoyoverse.com/ys/ugc/tuto... Here is the server and client node list (see left-hand side panel). https://act.hoyoverse.com/ys/ugc/tuto... Here is the Node Graph Editor tutorial among a bunch of other ones! https://act.hoyoverse.com/ys/ugc/tuto... The skills part of the wiki covering a lot including the animation editor https://act.hoyoverse.com/ys/ugc/tuto... The Ability Unit section, definitely suggest checking this out to learn a lot more in-depth of the things you can do! 0:00 - Intro 2:09 - Local Projectile Briefing 2:38 - Projectile Motion Device Briefing 2:58 - On-Hit Detection Briefing 4:01 - On-Hit Trigger Briefing 4:09 - Ability Unit Briefing 5:18 - Defining Enemy Factions 6:06 - Importing Prefabs 6:45 - Cleaning up the prefab 7:01 - Gun setup - Components 7:56 - Gun Setup - Variables 10:29 - Player Variables 11:52 - UI Creation 14:59 - Local Projectile Setup 16:35 - Local Projectile On-Hit Detection 18:57 - Local Projectile - Ability Unit Config 24:16 - Node Graphs - Local Filter 26:50 - Node Graphs - Setting Up Signals 28:34 - Node Graphs - Equip Gun 36:17 - Node Graphs - Gun State Manager 44:07 - Node Graphs - Gun Firing Skill 52:09 - Creating/Assigning the skill 57:23 - Showing it working (Died too fast to show reload)