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#warframe Solo EDA (Elite Deep Archimedea) run with my main Ivara on 2025-01-06, 34 research point run. This is a funny joke DE... I'm having some very "meta déjà vu" here. The reason I'm saying that is because, there were 2 weeks where I ran a solo Ivara EDA with "no gear and no operator" with Mirror Defense in them, back-to-back too. Those runs were at the end of August going into September. I should still have those recordings up. Hah, that's funny that the Convectrix is showing up here again for me since, that was the same weapon I used to beat my very first solo Ivara EDA run with "no gear and no operator" (and no powers too) XD. This time will be different though, I'll get to use Convectrix as a main weapon to kill enemies at least. What a week of coincidences coming full circle here. Anyways, let's get going Ivara. (Also, for those who haven't seen my previous Ivara solo EDA runs: I'm a very simple Ivara main that enjoys Ivara without helminth modification, that's all). Timestamps: Mission 01 (Survival): 00:18 Mission 02 (Mirror Defense): 10:28 Mission 03 (Exterminate): 20:23 Mission Parameters/overview: 32:37 Builds: 32:46 Personal Modifiers: Framecurse Syndrome (Activating an Ability inflicts 50 damage upon you.) Fractured Armor (Casting an ability reduces Armor by 10% for 10s.) Gear Embargo (Gear cannot be used.) Energy Exhaustion (Lose 2 Energy per second for each enemy within 10 meters of you.) Survival 01 Mission Modifiers/Risk Variables: Parasitic Towers (Life Support Towers only activate after 20 enemies have been killed within a 15m radius of them.) Myopic Munitions (Enemies will only take damage if a player is within 15m of them.) Hostile Regeneration (Enemy health slowly regenerates.) Mirror Defense 02 Mission Modifiers/Risk Variables: Glyph Inflation (The security system requires twice as much Vosphene Glyphs to activate.) Alluring Arcocanids (As Rogue Arcocanids charge attacks, they pull Warframes toward them.) Fortified Foes (Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.) Exterminate 03 Mission Modifiers/Risk Variables: Fissure Cascade (Fissures rip into the mission, causing the Enemy Level to go up by 1 every 10s. Destroy them to stop the level from increasing further.) Entanglement (Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.) Explosive Potential (Rupturing Fragments replace Shuffling Fragments.)