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An unexpected find by the buildomaniacs at Gaminator. This build, containing two presentation levels and one test map, was likely the prototype shown at the 2006 Leipzig Games Convention. Despite the rudimentary game mechanics, representing a very early stage in Metro's development, recognizable parts of the final product's level design and mutant menagerie are already included. At this point the game had the placeholder title "Metro: Nightmare's World" and lacked a publisher. A promotional document included with the build shows that the early concept was much closer to S.T.A.L.K.E.R.'s open world than the Metro 2033 which 4A delivered nearly four years later, offering a 15x15 kilometer playable area, a day-night cycle, the need to eat and sleep, and 32 client multiplayer. The early 4A engine shows a strong resemblance to its predecessor X-Ray, the architects of which left GSC to cofound 4A Games. Although S.T.A.L.K.E.R. itself was largely feature-complete by this time, it didn't ship for most of another year.