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Music: Bãtutã din Moldova /// Fanfare Vagabontu - • Bãtutã din Moldova The Maze of Bellum: For Dummies Private server commands: /togglecampaign /skipearlygame /overrideteamrestriction /fastrespawns /inftickets /controlrandomisation /gamemode control /communitymaps fun /communitymaps special (Wait for the commaps to load btw) /forcepoint1 node /forcepoint2 maze /forcepoint3 node /disablelanterns /skipround until point b is in between the bases /forcefp Then flip a coin for what floor will be used (Top floor has minorly increased difficulty, as the top floor doesn’t have a cache or flag) Game system: Players fight on teams, first team to get their kill requirement wins the round kill requirement scales with players: five kills per allied player (Ex; a team of two needs 10 kills to win, a team of 3 needs 15 kills to win) First team to four points wins the game If one team is losing miserably (0-2 0-3, 1-3), they are permitted to use any shock trooper they wish for a single round, where shocks that survive make it into the next round (dependent on a coin flip) Rules: Any class, weapon, and perk are permitted officer flares are only allowed once contact has been made once you enter the maze, you cannot leave no fighting with people outside the maze & vice versa Shock troopers are not allowed unless said so Anyone who breaks these rules costs their team a point Alternative Gamemode: Just regular pvp