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Sonic 3 Complete: Carnival Night Dynamic Music Concept (Beta/Final of Act 2) скачать в хорошем качестве

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Sonic 3 Complete: Carnival Night Dynamic Music Concept (Beta/Final of Act 2)
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Sonic 3 Complete: Carnival Night Dynamic Music Concept (Beta/Final of Act 2)

On November 16, 2019, a prototype copy of Sonic 3 was revealed and released online. This beta is dated November 3, 1993, and was made right around the time Sonic 3 was just starting to get split in half between itself and Sonic & Knuckles. One of the biggest discoveries to be found within this beta, is that the music thought to have been created just for the Sonic & Knuckles Collection for PC turned out the be the original tracks this entire time! This includes the music for Carnival Night, Ice Cap, and Launch Base, as well as Knuckles' theme, and the Credits theme. This means that bringing in Michael Jackson and his crew (including Brad Buxer) to help with the soundtrack was a rather late choice, as this game was originally going to be composed by SEGA's music crew entirely (such as Jun Senoue and Howard Drossin). I thought of a quick idea of using the Beta and Final tracks within the same game, but so far, I can only see see this working well with Carnival Night's Act 2 music. For the most part, I thought that while Act 2 has all of its lights on, it would play its Beta music to represent the life and activity the level has. However, once Knuckles kills the lights in the middle of the Act, it switches to the Act's Final/MJ theme, which is like its own Carnival Night Act 1 music, except with less instruments, making it seem like there much less life with the music just as there is with the level itself. It helps that both melodies follow a similar pitch. When you find the switch to turn all of the lights back on again, the music immediately switches back to the Beta theme, since the "life" of the carnival has returned. I thought that if something like this was applied within the game itself way back when, it would entice players to notice how Knuckles particularly changed the feel of the level even moreso besides flooding the place. ---------- Getting all of this to work in this video actually took more effort than it seems; A LOT of audio mixing. First, I used the amazing S3&K ROM hack, Sonic 3 Complete, to provide the gameplay this video shows, including its sound effects, as this hack also gave me the option to turn off the music. Then with the music off, I used MP3 files to add back every song that I could in all of their appropriate parts of the video through Sony Vegas, including both versions of the Carnival Night Act 2 music, Knuckles' Beta theme, the Act 2/Eggman boss theme, and even the Act Clear theme at the end. I even attempted to make the songs fade-out whenever necessary, though those fade-outs aren’t perfect. I admit that I intentionally avoided certain things that would’ve forced an instant change in music so that I would have less to work on in this concept project (such as sped-up music from Power Sneakers, the Invincibility theme, the 1-UP fanfare, and even the infamous drowning music). My run through CN Act 2 isn’t meant to be a particularly great one, and I avoided all of the giant Special Stage Rings I could’ve found on purpose. Sonic 3 Complete actually has its own fanmade interpretations of the Beta tracks based on how they sounded in the PC Collection, then converted to work the Genesis soundfont, but I was so impressed by SEGA’s official take on those tracks in that prototype, that I used them in this project, and outright prefer them over the fanmade ones from this hack. You may dare say that some, if not all of the these beta tracks, are even better than the MJ versions that the final Genesis release got. ---------- Remember, the gameplay of this video is from the Sonic 3 Complete hack. This is why you see me pulling off things such as using Sonic's Super Peel-Out from Sonic CD, or having Tails airlift him without losing his AI control (which can be done in the smartphone release of Sonic 1 & 2, and all versions of Sonic Mania). This hack also gives you the option to place Flying Battery between Carnival Night and Ice Cap, instead of Mushroom Hill/Valley and Sandopolis, as this discovered Beta further showed that this was Flying Battery's original level placement. Sonic 3 Complete created a unique outro to interpret how entering Flying Battery from Carnival Night would’ve looked had it not been moved during Sonic 3’s development. ---------- 5/6/2020 EDIT: This just in, someone actually managed to work this concept into a different mod: Sonic 3: Angel Island Revisited (or Sonic 3 A.I.R). Check it out, here!: https://gamebanana.com/gamefiles/11540

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