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See • Sunqua Peak CM - Log Farm Enabler Heal Par... for a better and more up-to-date PoV of the fight on Heal Paragon. This build feels like cheating on this fight. This is a recording of a random pug in which 2 people had very little to no experience with this fight. Troubadour should be able to do about the same thing with AoE distort, but it's 2 seconds instead of the 3 that paragon has. It doesn't sound like a big deal on paper, but it makes 2 very important oneshots very hard to time: Splits in the dark phase with 2 sets of arrows coming in, you'd need feedback for this on troub The second sorrow phase being fully ignorable on any group is extremly tight with 2 seconds of AoE distort. Haven't managed it yet, don't know for sure if it even works (Edit: it doesn't). Paragon also does not need to think about when to use CC, since both skills have an insanely low cooldown. Just use it on every breakbar, ez. It has plenty of Aegis and Stab spam for the Fears as a backup. The barrier gives a huge buffer for people that can't be arsed to sidestep the lasers on the sides. With this setup you're 80 CC short of being able to solo CC the first sorrow (with just the CC command utility and the pull from staff). Swapping in a mace mainhand makes it extremely easy with just 3 skills (and 2 bursts/chants to speed up the echoes). Heal Bladesworn was already way better than a lot of people gave it credit for. Giving that build some extra healing, stab, free boons on the F-skills and a weapon swap makes it into a monster. Add the direct upgrade to Rebound and the moa signet that has a 15-second cooldown, and this build actually competes for the top spot for full heal builds.