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Data Binding in Unity can speed up your save times tremendously by keeping the persistent state of the game ready to save at a moments notice. Data binding is a fast and efficient way to save data quickly at runtime, and can help improve your data modelling. Let's build a Save/Load system to see this in practice. NOTES: If using the SerializableGuid from the repo, don't forget the PropertyDrawer! Support for saving Scriptable Object references using SerializableGuid has been added to the repository - feel free to check that out as well as several additional Serializable Types. 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Overview 1:15 Save/Load System 8:15 Binding Source code: https://github.com/adammyhre/Unity-In... Assets Shown In This Video (Affiliate Links) Cartoon Fantasy UI: https://assetstore.unity.com/packages... Eole Foliage Shader: https://assetstore.unity.com/packages... Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages... Kronnect Beautify: https://assetstore.unity.com/packages... Slate Cinematic Sequencer: https://assetstore.unity.com/packages... Protofactor Animals: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend