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Like with the recent TOW missile nerf, if they end up nerfing the RPG further it seems like the game will end up feeling more and more like Battlefield 2042 where vehicles have no real counter from infantry and only the upper one percent of players can land shots on them. It's weird that DICE or BF Studios keeps choosing this direction when in Bad Company 2 they kept buffing the AT4 rocket launcher over and over again because they specifically wanted it to be easier to use against all vehicles including aircraft and that it wasn't just the one percent that could use it. I've said this a few times before but unless they plan on giving every player in the server a tank or aircraft their focus should be making infantry stronger and the infantry gameplay loop more enjoyable. Vehicles should be secondary because otherwise they'll be nothing for them to shoot at if they keep pushing this unbalanced game design. Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 : / fucer007 https://open.spotify.com/artist/54yww... #battlefield #battlefield6 #gameplay