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Unreal Tournament 2004 had some of the highest-skill FPS duels ever played. In this series, I revisit classic UT2004 pro matches and break them down from a competitive player’s perspective. I competed after this era and spent years studying what separated strong duelers from world-class players. This episode covers map 1 of a WCG semifinal: Burnie vs GitzZz Map: Rankin Rankin is one of the most iconic duel maps in UT2004. In a semifinal setting, early control and a small lead can define the entire series. Throughout the match, I pause and break down key moments to explain what’s really happening behind the aim, movement, timing, and pressure. We’ll look at: • opening routes on Rankin • early control battles • aim confidence versus structure • timing and positional leverage • and how momentum is established in a best-of series If you played UT back in the day, this is for you. If you didn’t, this is what peak UT2004 duel looked like. Let me know what WCG matchup I should break down next. #UnrealTournament #UT2004 #WCG #ArenaFPS #Esports #RetroGaming #FPS #HateBreeD #Rankin