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I used to think Normal Difficulty was the way games were meant to be played... But recently, I've realised its not that simple. After playing The Witcher 3 on Death March, I was amazed. But then I played God of War on Hard and it completely broke the fantasy. And after years of these experiences like that, I've started to feel a bit anxious when choosing a difficulty at the start of a game. Lately though, I've started realising that difficulty isn't about challenge. Its about how a game wants you to feel. Ghost of Tsushima, Hollow Knight, Dark Souls and even Red Dead Redemption 2 all understand this in their own way. Sooo, this video is basically me trying to figure out where difficulty truly fits in a game, why I care so much about it, and if any of you have felt like this too. 00:00 When Hard Mode Actually Feels Right 2:40 When Hard Mode Breaks The Fantasy 4:14 When Difficulty Really Is a Problem 5:40 When Hard Feels Perfect (Almost) 7:21 The Games That Don't Need Difficulty 9:40 The Spice of Challenge The Music in this video was made by my super talented brother @arondeemusic This video wouldn't be possible without him. Thanks noob #difficulty #gaming #immersion #videoessay #thewitcher3 #hollowknightsilksong #darksouls