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Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do. Today, Shams and Daniel, go over what game pitches interest Paradox as a publisher, how to maximize the chances of your game being published by us, and what makes it less likely to be canceled on the way to the release. Timestamps: 0:00 – Introduction & Daniel’s return 4:10 – What we’ve been playing 9:15 – Subject of the day: Game Pitch Assessment 12:57 – Game proposals vs PDX’s strategic goals 19:45 – Who we want to work with 22:58 – Expanding established PDX IPs 25:04 – Risk management & setting goals 33:22 - Assessing the game pitch 40:00 – Wrapping up You can also find today’s episode on: • Spotify: https://pdxint.at/2HFshtu • Soundcloud: http://pdxint.at/2EYDl15 • iTunes: http://pdxint.at/2BnBWBo • Player.fm: http://pdxint.at/2EWTCnl • Poddtoppen: http://pdxint.at/2CiqXGw • Acast: http://pdxint.at/2ExBD9lWelcome Thanks for listening, and see you in the next episode, in 2 weeks! Paradox on YouTube: --------------------------------- ParadoxInteractive - / paradoxinteractive Trailers, Feature Breakdowns, Dev Diaries, and more. ParadoxExtra - / paradoxextra Gameplay of our video games, convention coverage, and other fun things from Paradox! Paradox Grand Strategy - / paradoxgrandstrategy Gameplay of our Grand Strategy Games. CK2, EU4, HOI4, Stellaris, and Imperator.