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Why do developers sometimes cap frame rate at 30fps? Sometimes it's contractual - they're prohibited from making a PC version definitively better than its console equivalent - and sometimes it's bad architecture - a game that's programmed to check something every frame becomes more laggy the more frames there are. But in the end, to achieve a higher framerate, developers have to trade off other aspects of the game's performance, and every industry study shows that better graphics trump better framerate when it comes to sales. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb Contribute community subtitles to Extra Credits: / timedtext_cs_p. . Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Streets of Rave" by Amphibious http://bit.ly/1V9y3oz