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Golf (Famicom Disk System, 1986) – 18-Hole Session Single Player 🏌️‍⛳🌬️ скачать в хорошем качестве

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Golf (Famicom Disk System, 1986) – 18-Hole Session Single Player 🏌️‍⛳🌬️
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Golf (Famicom Disk System, 1986) – 18-Hole Session Single Player 🏌️‍⛳🌬️

🔔    / @nenrikigaming   🎮 Title: ゴルフ (Golf) 🕹 Platform Spec: 🖥️ System: Nintendo Family Computer Disk System (Famicom add‑on, FDS, FCD) 🌍 Region Label: JP 🇯🇵 📄 Revision: v1.1 (Technical Variant) 📅 Release: 1986-02-21 🏢 Publisher: Nintendo 👾 Port Developer: Nintendo R&D1 🔁 Port Info • Type: Direct / Faithful Port • Origin: Golf (Famicom, Japan, 1984) 🎲 Genre: Sports → Individual Sports (Sports Simulation) 🧮 Score Profile ⭐️ Personal Score: B– 🌐 Consensus Score: B (✓) 💬 Cultural Impact (Ψ): C (▽) 📆 Historical Tier: C+ (✓) ✅ Completion Status: Full Game Clear 🏁 Ending Type: No Ending 🔥 Difficulty Profile 📈 Difficulty Curve: Variable with Spikes ⚙️ Perceived Global Difficulty: Strategic (Reasonable/Skill Intensive) 🧠 Play Mode: Focused (Adaptive) Play 🎯 Intent: Documentation (Unedited) Golf on the Famicom Disk System is a faithful disk-format release of Nintendo’s 1984 Famicom Golf, focusing on individual stroke play across a single 18‑hole course 🏌️‍♂️⛳. It models real golf mechanics—club selection, wind, terrain, and scoring—placing it firmly in sports simulation rather than arcade action 🎮. Controls are straightforward: the + Button (D‑pad, directional cross) changes aim and selects clubs, while the A button drives a rhythmic three‑press swing with backswing (club drawn for momentum), top position (backswing peak, sets power), and impact position (strike moment, sets direction), all visualized by a swing meter (timing gauge) 📏. Shots align with straight, slice, or hook based on impact timing, enabling both safe drives and intentional shot‑shaping. Putting simplifies to two A presses; aim with the cross (+), then set gentle roll—no elevation, just control. The green’s grain (grass growth direction) affects speed and path, slowing against the grain and speeding with it 🌱. Wind is omnipresent and indicated by arrows across eight directions, with speed from 0–15 m/s 🌬️. Tailwind increases carry; headwind reduces it; crosswind pushes laterally; neutral has minimal effect. Penalties follow clear rules: Out of Bounds (OB, ball outside course; forests may count) adds two strokes and returns to the previous spot; water hazards (sea, pond, river) add one stroke and place the ball at a designated drop 🚩💧. Bunker play is intentionally weaker: bunker shot distance is exactly half of the same club’s fairway distance 🏖️. Fourteen clubs cover all roles: woods (1W/3W/4W) for maximum range, irons (1I–9I) for mid‑range control and approaches, wedges (PW/SW) for high‑lofted chips and bunker escapes, and the putter (PT) for precision roll. Distances scale logically, e.g., 1W ≈ 240 m on fairway and 120 m from bunker; PT is measured even on the green. A notable mechanic is the 1W “Super Shot”: with full power, cursor set far left at top, and perfect impact timing on the white center line, drives reach ~280 m—best leveraged on par‑5s with tailwind for aggressive scoring chances 🏆. Scoring mirrors golf conventions: hole‑in‑one, eagle (–2), birdie (–1), par, bogey (+1), double/triple bogey, and over‑par tallies. The title screen summarizes rounds with relative score (+/–) and total strokes (e.g., +28 100 means 72 + 28 = 100). The course is presented in OUT (front nine) and IN (back nine), each par 36, totaling 6300 m at par 72, with hole handicaps indicating relative difficulty. Strategy emerges from course layout plus wind: long par‑5s (5, 8, 13, 18) favor under‑par results when distance and timing align; short par‑3s (3, 11, 14) reward precise irons and wind control; demanding holes like 9 (226 m par‑3) and 17 (426 m par‑4) carry bogey risk in headwind 🧭. Completion is clear: finish the eighteenth, view the scorecard, and the program returns to the title—no credits or cinematic ending; the round itself is the entire experience ⏳. Design‑wise, difficulty is “variable with spikes”: stable layouts and consistent club logic make planning reasonable, but rare feats (eagles, hole‑in‑ones) demand perfect timing, wind alignment, and precise execution. Historically, the 1986 FDS release is a direct, faithful port that primarily adds disk‑based save support; it introduces no mechanical improvements and is often considered filler within the Disk System catalog. Reception generally places it as solid but unremarkable—strong as a clear simulation, modest in innovation—with a smaller cultural footprint in Japan compared to the broader NES legacy 🇯🇵. As a documented playthrough, a careful, steady approach with selective optimization—prioritizing safety, consistency, and smart wind use—produces reliable under‑par rounds while showcasing the game’s timing‑centric mechanics and transparent scoring system. #FamicomGolf #GolfFDS #GolfDiskSystem #ゴルフ #NintendoGolf https://X.com/NenrikiGaming

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