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This is a longer one again. I seem to have real problems keeping those tuts short ha ha. Also lets up the Thumbnail Game a little bit. Experimenting with it if it draws any more attention... Hopefully you still find them useful and they contain some infos that you did not knwo before. P.s. leave a comment if you have any good Idea for a future quicktop / tut. 00:00:00 Intro 00:00:05 Examples 00:00:50 Modeling a Hair 00:03:05 Optimizing the Hair 00:05:00 Creating a Dust Speckel 00:06:20 Distribution with Octane Scatter 00:07:30 Disadvantage of Octane Scatter 00:08:40 Using Octane Effectors in Octane Scatter 00:09:40 Distribution with the Mograph Cloner 00:10:10 Instance, Render-Instance, Multi-Instance 00:08:40 Using Octane Effectors in Octane Scatter 00:11:15 Using Effectors in the Mograph Cloner 00:11:40 Creating a translucent Material 00:12:55 Energy Distribution of Octanes Translucency 00:14:25 Using the Random Color to get some Variety 00:15:50 Using the Octane Gradient to remap the Candom Color Colors 00:15:32 Applying the created Dust to an actual Scene 00:16:45 Fine Tuning using Effectos 00:18:10 Saving some Resources 00:19:25 Using Nested Dielectrics to avoid Dust sticking inside of Objects. 00:20:00 Outro