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The Death of the Complete Game at Launch There was a time when launch meant the game was done. Complete. Polished. What shipped on day one was the full experience—not a promise, not a roadmap, not a “fix it later” situation. Somewhere along the way, that standard collapsed. Now launches feel more like paid betas, with missing features, balance patches queued up, and content held back for later seasons. This video is about how we got here, why players keep accepting it, and why “launch” needs to mean finished again. #gaming #gamingindustry #liveservice Stream or Purchase Album: _______________________________________________ Prestream Music: Apple Music: https://geo.music.apple.com/album/per... Spotify: https://open.spotify.com/album/5mYKl3... iTunes: https://geo.music.apple.com/album/per... ________________________________________________ Become a Subscribe: / @30nsg . Become a 30NSG YOUTUBE MEMBER Here: / @30nsg Join Our Discord: / discord Twitter: https://x.com/30nstillgaming Spotify: GXG Podcast: https://open.spotify.com/show/3nEYqXh...