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Not just a marble battle, but the entire war. Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters. Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment. Destroy all the enemy kings and armies to win! Subscribe for more! #marble_race #marblekingdoms Patreon: / lostmarbleruns Discord: / discord Join this channel to get access to perks: / @lostmarbles2d Signup form for having your name appear in Marble Kingdoms: https://forms.gle/oBDniEEq39cL9VC8A Credits: Changed unit gained from recruit decision Mayors now give exp to summoned villagers according to their own hero level Added unarmed damage - marbles will deal some damage when slamming into each other New upgrade: increase unarmed damage Marbles level 8 and high will always go on attack when it is selected New upgrade: critical strike (increases max damage by 50%) Added neutral towns to initial spawn Raiding a town that is already neutral will spawn a stronger bandit army Various balance tweaks Artwork: Kenney - https://kenney.nl/assets/scribble-dun... https://kenney.nl/assets/cartography-... https://kenney.nl/assets/scribble-pla... BluBerrey - new battle arenas Find some more of his work here: https://bluberrey.com/ Thanks for the following for some additional art: The tatterman Stippo Laseheif