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Never Ending Wars In A 100$ Stellaris Tournament, the wars just keep coming... So i joined a 100$ Stellaris Tournament...8 HUGE competitive servers participated in the event, each inviting their own representatives, I was one of them Caster's POV: @Stefan_Anon: • 「Stellaris」 30 Player Competitive Multipla... @Stellaris Community Multiplayer: • Stellaris Community Tournament Discord Servers that participated: 1. Stellaris Community Multiplayer: / discord 2. WSC: / discord 3. Availlon 3: / discord 4. United Role-Playing Empire: / discord 5. The Great Expanse: / discord 6. InterStellar Station: / discord 7. Legends United: / discord 8. Grand Flotilla: / discord Full Rules: https://docs.google.com/document/d/1W... Banned Exploits List:https://docs.google.com/document/d/1Q... Empire Rules: 1. You may not use the following origins: Void dwellers, shattered ring, scion, hegemon, common ground, lost colony, necrophage. 2. You may not play as a hive mind or machine intelligence. 3. You may not play as an inward perfectionist, barbaric despoiler or fanatic purifier. 4. You’re not trying to build for balance, you're trying to win. Min-maxing is encouraged. The technocracy civic is not allowed Game Rules: 1. If an empire is in multiple wars, it may only surrender via the ‘status quo’ button, and NOT via the surrender button. 2. You may not use any exploits. An exploit list will be continually compiled before the tournament and constantly updated. If unsure please enquire with me if you think something may be an exploit. 3. If you have an issue during the tournament please ping the @TournamentStaff roll in tournament-chat. This will ping myself and a group of staff who will be on hand and fully briefed on how to help during the tournament. 4. You may not join federations, however defensive pacts and non-aggression pacts are allowed. Inviting other empires to wars is allowed. 5. All backstabbing is allowed, including truce dodging. Deals made in voice chat DO NOT have to be carried out in game. There is no need to hold up your end of a bargain just because someone else has held their end up. 6. The tournament will end when: either only one empire remains, or at 22 GMT (whichever comes first). In the event that we arrive at 22 GMT the empire with the highest score (calculated by the victory tab in the situation log) will win; relic score will be deducted. 7. By joining the tournament you agree to being live streamed and recorded, with SCM and Hypno having full rights to the footage. You also accept that upon breaching any of the above rules, or at Hypno’s discretion you may be removed from the tournament, forfeiting any chance at winning the prize. 8. These rules may be updated at any time before the tournament. It is your responsibility to keep up with any changes. 9. We ask that you do not watch the stream while you’re playing. No stream sniping. 10. If an empire is lagging behind and slowing down the game speed then they will be removed. I’ll send you a PM to let you know, and if it continues for 5 minutes without any improvement I will kick your empire. 11. 1-Strike policy on hot joins. If you have a desync and need to rejoin anyone may rejoin once. After that you’ll be denied. Issues affecting multiple players will not count towards this, and may result in a rehost/hotjoin at the organizer's discretion. 12. Guarantees of independence are not allowed. 13. Taking, creating or becoming a subject is not allowed. 14. Please do not trade resources or transfer them in any way before 2230 15. You cannot choose the ‘become the crisis’ ascension perk. 16. Do not share communications or active sensor links with other empires. 17. For the first 20 years your military fleets may not leave your own space (except to attack NPCs, after which they must immediately return) 18. You may only use emergency FTL with military ships when in combat with a superior force and at no other time. #StellarisMultiplayer