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Learn the essential steps to correctly obtain a socket's peer IP address on MacOS. Discover the common pitfalls and solutions involving socket programming. --- This video is based on the question https://stackoverflow.com/q/68513287/ asked by the user 'Mikhail Zakharov' ( https://stackoverflow.com/u/9127614/ ) and on the answer https://stackoverflow.com/a/68513430/ provided by the user 'Some programmer dude' ( https://stackoverflow.com/u/440558/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Correct way to get a socket's peer IP address on MacOS Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- How to Correctly Retrieve a Socket's Peer IP Address on MacOS If you’re dabbling with network programming on MacOS, you might encounter an issue when trying to retrieve the client’s IP address. While the code may work as expected on other platforms like FreeBSD, you might find yourself staring at zeroes when you run the same code on MacOS. This guide tackles that frustration and guides you through the solution. The Problem In your network programming journey, you’ve implemented code to accept a client connection and retrieve its IP address, but something isn’t right. On MacOS, instead of getting the expected IP address, you see this output: [[See Video to Reveal this Text or Code Snippet]] This usually means there is a fundamental mistake in how we are telling the accept function how to populate our address structure. Understanding this will be crucial for success in your socket programming tasks. The Solution Initializing the Length Variable The issue arises from the fact that before calling the accept function, you must initialize the length variable that holds the size of the address structure. This variable is crucial because it informs the accept function how much memory it has to work with when populating the sockaddr structure. Here's how to fix your code: [[See Video to Reveal this Text or Code Snippet]] Why This Matters If the length variable (len) isn't explicitly initialized, it can contain an indeterminate value which leads to undefined behavior. This may cause the accept function to fail to fill the caddr structure properly, leading to incorrect or unexpected output. What the Corrected Code Looks Like After applying the change, your main function should now resemble the following: [[See Video to Reveal this Text or Code Snippet]] Testing Your Code After making these adjustments, compile and run your code again on MacOS. You should now see the correct client IP address, just like you did on FreeBSD: [[See Video to Reveal this Text or Code Snippet]] Conclusion Using sockets on MacOS can sometimes be a tricky affair, especially when transferring code from one platform to another. However, with a simple fix—initializing your length variable—you can easily circumvent issues like obtaining a 0.0.0.0 address for the client. Understanding the underlying mechanisms of socket programming will empower you in your coding endeavors and prepare you for any future challenges. Happy coding!