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Many people have asked. LDM used for better visibility on ship, UFO and robot. Details: 0:37 - 0:52 - the double trigger orbs don't let the UFO jump within their hitbox range requiring you to either avoid getting into their hitbox range or doing tripleclicks 1:11 - 1:34 - every click where the ball travels the entire distance between the borders is 2-3 frames on 240fps (almost always 2 from my drop start position) 1:24 - 1:37 - every gravity switch requires clicking twice 1:39 and 1:47 - these blue orbs have multi-activate on and they force you to immediately stop doubleclicking after each black orb sequence 1:56 - 1:57 and 2:04 - every portal click is 2 frames on 240fps from my drop start position 2:02 and 2:04 - each of these 4 black orbs has multi-activate enabled, forcing you to make at least 2 clicks in the same frame to be able to bypass each of the orbs; every such doubleclick is frame-perfect on any fps including 240 and works as a CBF blocker (portal orb doubleclicks are TWO 120fps frame-perfects done in the same frame - one to get in position to avoid the spikes, one to bypass the orb) 2:24 - 2:25 - this part is randomized and you have to react in time and find where an extra spike is to determine whether you should or should not click (if this is not randomized PLEASE tell me, I went insane while making sure the randomization works and I'm still not sure)