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In Donkey Kong Land 2, there is one bonus stage that is unused: it exists within the game's coding, but it is never seen normally. Rather, it can only be seen via hacking. The stage itself is a roller coaster stage, so it was likely meant to go in either Target Terror, Rickety Race, or Krazy Koaster. The stage type is a Collect the Stars stage, where you need to collect 20 stars in 25 seconds. Like the stage in Krazy Koaster (as well as Haunted Hall and Arctic Abyss in DKC2), it has more stars than required, so this is a matter of being able to collect enough stars before reaching the end. One main difference between this one and the Krazy Koaster one is that, besides the stars and tracks having a different layout, there are also Flitters that you must bounce on (otherwise, you will fall to your doom). If you collect enough and survive, a Kremkoin will appear! The bonus stage is fully complete and playable, so I am not sure why it is not accessible in the final game. Especially when having 48 Kremkoins would have been nicer than the odd number of 47. Also, Rickety Race in DKL2 does not have any bonus stages, so having one there would have been nice. To be able to play this stage yourself, use a hex editor (like XVI32), and open a DKL2 ROM. Go to offset 0x40222. This offset determines the first bonus stage that appears in Target Terror. You will see that the value here is 0x23. This means that Target Terror's first bonus stage is bonus ID 0x23. You want to change this to 0x24, so that Target Terror's first bonus stage will take you to this unused stage instead. Once you do that, go to Target Terror and find the first bonus stage, and you will be able to play it! (Alternately, the GameShark code 0124AAC5 will work, which will affect the destination of the first bonus stage in each level. You can enter the first bonus stage in either Target Terror or Krazy Koaster with this -- for some reason, the bonus stage won't load properly when entering this from non-roller coaster levels, so only use the code in these two levels. With this method, you can likely even view the bonus stage on a real Game Boy if you have a GameShark.) For those curious, the compressed map data for this bonus stage is found at ROM offsets 0x5D4F7-5D5E6. (0x5D4F7-5D5C7 determines the background tiles; 0x5D5C8-5D5E6 determines the sprites.) As a side note, there are other interesting bonus IDs that you can change this value to (at offset 0x40222, or GameShark code 01xxAAC5 or 01xxABC5, where xx denotes the bonus ID). Instead of 0x23 or 0x24, try changing this value to either 0x04, 0x09, 0x0E, 0x13, 0x18, 0x1D, 0x21, 0x22, 0x27, or 0x2C. These are glitchy placeholder maps, which are just corrupted versions of the warp area found in Pirate Panic and Gangplank Galley (they have invalid tilesets). Nonetheless, the existence of ten placeholder maps in the game indicates that more bonus stages may have been planned (up to possibly 58!), but either Rareware ran out of time, space, or both. Besides all of this, there are no other known unused maps (bonus or otherwise) in the DKL trilogy -- just this one and the placeholder maps. I looked hard for them, too, so I'd be surprised if anybody were to discover new unused maps. However, someone did discover numerous unused bonus maps in DKC SNES a long time ago. Here is a patch if you don't want to (or know how to) hack the ROM yourself: http://www.mediafire.com/download/c1l... And here is a link that contains a full rip of the background map of this unused bonus stage: http://tcrf.net/Donkey_Kong_Land_2#Pl... ----- Update (11/2023): It's now over a decade since I last uploaded anything to YouTube, and no, I'm not dead. I see that most of the comments are about me quitting YouTube, instead of the video itself, but I'm updating this to make it clear that I'm not ever returning. YouTube had already started to go downhill before this (remember the constant awful channel redesigns that nobody wanted, for one thing?), but making Google+ mandatory was the straw that broke the camel's back, so this ended up being my last video ever, even though that wasn't my original plan. Yes, Google+ doesn't exist anymore, but YouTube has continued to go downhill in subsequent years: Hiding dislike counts Spamming more and more ads in videos (often unethical in various ways), because it's fun to be interrupted every 10 seconds while watching videos Auto-pausing long videos with no way to disable it And now aggressively combating adblockers (to promote YouTube Premium, just to pay to get rid of anti-features). There are, of course, browser extensions and third party apps to get around all of these issues, but this shouldn't be necessary just for YouTube to be usable without having to pay for an overpriced subscription service. So I don't feel bad for abandoning YouTube. If only there was a decent alternative! PS: Video annotations and private messages are gone too!