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Support me on Patreon: / bransfield Or YouTube Memberships: / @bransfiiiield Final Fantasy VII’s 1998 PC release wasn’t quite as straightforward a port as you might have assumed, with Square battling itself to try and mangle something into shape for a number of reasons. Intended as a short mention in a previous video, this instead turned into a whole topic by itself because it’s just so bloody interesting and weird that a game as important as Final Fantasy VII might have had to go through so much nonsense, and that Square Enix today still feels the impact from its decisions in the 90s and 00s. The rabbit hole went deeper than I assumed. Here’s the sources used for this video: https://www.polygon.com/a/final-fanta... https://www.pcgamer.com/uk/why-the-he... http://q-gears.sourceforge.net/gears.pdf https://thelifestream.net/ffvii-the-o... https://thelifestream.net/ffvii-the-o... https://www.vg247.com/2018/09/14/isnt... https://www.gameinformer.com/e3-2019/... / new_to_midi_what_exactly_made_the_ff7_soun... / 1040497161237159936 https://threader.app/thread/113894041... Check out the rest of the channel: / @bransfiiiield Have a look at the 8 impossible ports video here: • 8 ‘Impossible’ Ports The good MIDI files for the PC game are here, though I still prefer the PS1 versions: https://drive.google.com/drive/u/0/fo... Please do like, share and subscribe if you enjoy. Don’t if you don’t, it’s all good. --- Music:Why yes, it’s the PC MIDI soundtrack from Final Fantasy VII (which was patched out of the PC2012/Steam versions), released by Square/Square-Enix and composed by Nobuo Uematsu