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Learn how to add custom Pokémon models to the PokeBedrock resource pack and level up your Minecraft Bedrock beta testing add-on! In this step-by-step tutorial you’ll fork the official repo, clone it into your development resource packs folder, export geometry, textures and animations with BlockBench, customize your model data in VSCode, generate the necessary files with npm, test it all in-game, then create a Git branch and pull request to share your work. Whether you’re a Minecraft modder, game developer or community contributor, this video reveals the fastest, easiest workflow for model integration and invites you to join our beta testing review. Prerequisites • GitHub account & GitHub Desktop: [https://desktop.github.com/download/](https://desktop.github.com/download/) • BlockBench model editor: [https://www.blockbench.net/downloads](https://www.blockbench.net/downloads) • Node.js runtime: [https://nodejs.org/en/download](https://nodejs.org/en/download) • VSCode or your preferred IDE • A valid Pokémon geometry model file Steps 1. Fork and clone the pokebedrock-res repo to %localappdata%\Packages\Microsoft.MinecraftUWP\_8wekyb3d8bbwe\LocalState\games\com.mojang\development\_resource\_packs 2. Launch Minecraft to confirm the resource pack appears 3. (If updating an existing pack) Edit texts/en\_US.lang to change the pack title, then verify the change in Minecraft’s world editor 4. Open your model in BlockBench and export Bedrock Geometry to models/entity/pokemon/POKEMONNAME.geo.json 5. Export each texture to textures/entity/pokemon/POKEMONNAME.png (shiny files: shiny\_POKEMONNAME.png; skins: POKEMONNAME\_SKINNAME.png) 6. Export animations to animations/pokemon/POKEMONNAME.animation.json 7. Review your changes in GitHub Desktop, then open the project folder in VSCode 8. In a terminal, run npm i to install dependencies 9. If your Pokémon has skins, gender variants or particle effects, update scripts/data/customizations.ts accordingly 10. Run npm run generatePokemonFiles to rebuild model indexes 11. Test in-game: apply the resource pack, spawn your new model, and confirm it displays correctly 12. In GitHub Desktop, create a new branch named models/Add\_POKEMONNAME and commit your changes 13. Push to origin and open a pull request to the official pokebedrock-res repo ⭐ Like this video if it helped you, subscribe for more Minecraft Bedrock tutorials, and hit the bell icon to never miss an update! 💬 Questions or feedback? Drop a comment below. 🔗 Join our Discord community: / discord