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Split Apart is a mini-game prototype to demonstrate a unique gameplay mechanic for a puzzle platformer. This demo was created for a class project for George Mason University’s CS 325: Introduction to Game Design in the Fall 2025 semester. This main mechanic for this demo is the ability for the player to split themself into two clones. It is meant to be a versatile, all-in-one, low skill floor, high skill ceiling mechanic. There are a lot of sub-mechanics which adds to the complexity and usability of this mechanic, including but not limited to: Players can aim where they want to split, increasing control. Upon splitting, each clone gets a speed boost, acting as a built-in “dash”. Players can re-combine clones into one and choose which of the clones to combine at. Clones are smaller, move faster, but jump lower than the original. Clones can be controlled independently of one another. Essentially, think Agar.io + Fireboy and Watergirl as a single mechanic! This demo includes 2 tutorial levels to get players used to the complex controls required for this mechanic and 3 mechanically complete and playable levels to showcase the potential usage of this mechanic. You can view the project here: https://ntdan05.github.io/split-apart