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Welcome to the final episode of our Character Customization series in Unreal Engine 5.6! In this video, we’ll finish and organize the entire system — collapsing long node chains into clean reusable functions (for dresses, tops, bottoms, accessories, etc.), adding clear comments, and connecting everything to UI buttons for a fully scalable setup. By the end, you’ll have a professional, modular customization workflow ready to expand with new clothing parts, colors, and categories in just a few clicks. 🎯 What you’ll learn today: How to collapse Blueprint logic into clean functions Setting up categories (tops, bottoms, dresses, accessories) efficiently Adding comments and organization for future maintainability Connecting functions to UI buttons for easy customization Tips to make your system scalable & professional If you’ve followed this series, this episode will tie everything together so your character customization system is ready for production! 👉 Don’t forget to like, subscribe, and comment if this series helped you — and tell me what you’re building with your own system!