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The Guns in Call Of Duty Vanguard sound absolutely incredible. In this video, I'm going to be breaking down everything I've learned over the years studying the impressive Sound Design of the Call Of Duty Series. In my last video about Modern Gun Sound Design, I took a very basic look at how to get pro-level gun sounds. I want to break down every element of every layer that I use when designing COD-level gun sounds. We will be going over The difference between film guns and video game guns, Sampling Guns, Layering Weapons, Extra Sound Effects to include, Processing, Reverbs. This video is all about pro-level gun sound effects, how to capture them, and how to create them. #Aftertouchaudio #SoundDesign #SoundEffects #Gunsoundeffects #GunSoundDesign #CallOfDuty #CallOfDutyVanguard SFX Shop: https://aftertouchaudio.com/store/ Discord: / discord Twitch.tv: / aftertouchaudio Website: https://aftertouchaudio.com/ Here is a link to some of my all-time favorite gun sound effects libraries to help get you started. The Recordist: https://therecordist.com/ Weaponizer: https://www.krotosaudio.com/weaponiser/ Boom Library Guns: https://www.boomlibrary.com/sound-eff... Boom Library Assult Weapons: https://www.boomlibrary.com/sound-eff... Pro Sound Effect Guns: https://www.prosoundeffects.com/king-... SoundMorph Intervention: https://www.soundmorph.com/product/23... ------------------------------ ⏱Time Stamps⏱ 0:00 - Intro 0:55 - Difference Between Film Guns & Game Guns 1:48 - Sampling Weapons 3:40 - Firearm Layers 6:43 - Gun Tails INT/EXT 7:52 - Extra Layers 10:16 - Processing 12:12 - Assembling Your Guns 12:53 - Atmosphere 13:12 - Final Gun Sound 13:26 - Closing Notes ------------------------------ All the clips in this video are protected from copyright law under fair use for educational purposes. Call Of Duty Cold War Call Of Duty Vanguard Frank Bry (The Recordist)