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1:35 - Dagger Wound Islands 25:14 - Dungeon Abandoned Temple 55:16 - Ravenshore 1:25:21 - Dungeon Dire Wolf Den 1:32:46 - Tomb of Lord Brinne 1:37:32 - Dungeon Smuggler's Cove 1:51:00 - Dungeon Chapel of Eep 1:59:51 - Alvar 2:27:48 - Dungeon Wasp Nest 2:41:13 - Dungeon Dark Dwarf Compound 2:59:00 - Dungeon Ogre Raiding Fort 3:11:30 - Ironsand 3:30:41 - Dungeon Cyclops Larder 3:40:00 - Dungeon Troll Tomb 4:00:14 - Garotte Gorge 4:06:13 - Dungeon Grand Temple of Eep 4:24:29 - Dungeon Naga Vault 4:34:21 - Dungeon Chain of Fire in Ironsand 4:43:43 - Shadowspire 5:11:11 - Dungeon Vampire Crypt 5:15:22 - Dungeon Mad Necromancer's Lab Part 1 5:26:16 - Ravage Roaming 5:41:27 - Dungeon Church of Eep 5:46:11 - Dungeon Barbarian Fortress 5:57:43 - Dungeon Crypt of Korbu 6:07:57 - Dungeon Balthazar Lair 6:24:27 - Dungeon in Dagger Wound Islands 6:39:38 - Murmurwoods 7:14:48 - Dungeon Ancient Troll Home 7:20:01 - Dungeon Druid Circle 7:36:11 - Dungeon Mad Necromancer's Lab Part 2 in Shadowspire 7:49:33 - Dungeon Temple of the Sun 8:14:56 - Dungeon Dragon Hunter's Camp in Garotte Gorge 8:26:23 - Dungeon Dragon Cave 8:59:31 - Dungeon Pirate Outpost in Dagger Wound Islands 9:05:17 - Regna 9:30:40 - Dungeon Pirate Stronghold 9:35:04 - Dungeon Passage under Regna 9:44:43 - Dungeon Abandoned Pirate Keep 10:03:21 - Dungeon Dragon Old Loeb's Cave 10:06:55 - Dungeon Dragon Yaardrake's Cave in Shadowspire 10:09:53 - Dungeon Dragon Ilsingor's Cave in Ironsand 10:27:55 - Plane of Earth in Dagger Wound Islands 10:41:02 - Plane of Water in Ravage Roaming 10:55:49 - Plane of Fire in Ironsand 10:59:51 - Dungeon War Camp 11:08:00 - Dungeon Castle of Fire 11:18:29 - Plane of Air 11:26:56 - Dungeon Castle of Air 11:39:30 - Dungeon Escaton's Crystal in Ravenshore 11:43:58 - Plane between the Planes 12:01:44 - Unicorn King for Obelisk quest and Vault of Time 12:04:21 - Dungeon Escaton's Palace in Plane between the Planes Might and Magic VIII takes place on the fictional world of Enroth, upon the continent of Jadame, and acts as a sequel to Might and Magic VII and Heroes of Might and Magic III: Armageddon's Blade. Over a thousand years ago, the interstellar war between the Ancients and the Kreegan drove both races off of one of the Ancients' many colony worlds. During the millennium since, the original colonists and natives of that world built their own society and culture from the ruin, the stories of the Ancients and the Kreegan having long since passed into legend. Ten years ago, as depicted in Might and Magic VI: The Mandate of Heaven, the Kreegan invaded the world. The heroes of Might and Magic VI destroyed the Kreegan Queen, and the last of the Kreegan were wiped out over the course of Heroes of Might and Magic III: The Restoration of Erathia, Might and Magic VII: For Blood and Honor and Heroes III: Armageddon's Blade. The Ancients, however, anticipating disaster should the Kreegan manage to gain a foothold on the world, had already enacted a scorched earth plan: rather than let the world fall into the hands of their ancient enemies, they would see it destroyed outright. A servant of the Ancients, the planeswalker Escaton, arrives in the village of Ravenshore on the continent of Jadame. Approaching the center of town, he summons a giant crystal which unleashes an elemental storm across the continent. There is widespread destruction and the boundaries to the four Elemental Planes are breached. Now elementals and monsters from beyond the boundaries are threatening to invade, fulfilling Escaton's plan to draw the powers of the elements toward the crystal and destroy the world, and the player must assemble a party of heroes to prevent this. The game features several recurring characters from previous titles in the series, including the Elemental Lords from Might and Magic II, the Ironfists from Heroes of Might and Magic, and the necromancers Sandro and Thant from Heroes of Might and Magic III.