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Titanfall 2 (2016) - Online Multiplayer Gameplay 2025 - 4K Ultra High settings HD

Titanfall 2 is a 2016 first-person shooter game developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and Xbox One. In Titanfall 2, the player controls a titan, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the planet Harmony, where the militia's base is located. Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly seven to ten meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running.[1] Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device. Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly.[2][3] The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, rifles, light machine guns, and grenades to fight their enemies.[4] At close range, players can execute their opponents from behind in a short animation with a melee attack.[5] Melee attacks are always instantly fatal should they connect. Titans are significantly less mobile than the pilots, but they have stronger firearms and superior protection. Replacing the three classes featured in the first Titanfall, six Titans were introduced at launch—Ion, Scorch, NorthStar, Ronin, Tone, and Legion, with Monarch being introduced in the May 2017 Monarch's Reign free DLC. Ion uses a directed-energy arsenal and makes use of a shield that can catch then redirect enemy projectile attacks. Scorch engages in combat using area-denial incendiary weaponry and indirect-fire thermite mortar. NorthStar excels in long-range precision attacks with a charged railgun, and sets movement-restricting traps, and is the only Titan with the ability to leave the ground and hover. Ronin specializes in hit-and-run combat, using a 'Lead wall' shotgun and a sword. Tone focuses on mid-range combat with its target locking weapons. Legion uses a rotary cannon designed for sustained fire at both mid- and close-range.[6] Finally, Monarch—added post-release via downloadable content (DLC)—is a Vanguard-class chassis that can steal power from other Titans to power up its own defensive shield and upgrade itself mid-fight.[7] The Titans have their own move sets which are different from those of the pilots—for instance, they can dodge quickly to evade attacks.[8] #4k #titan #titanfall #rtx #ultrahd #hd #gameplay #shooter #shootergames #shootinggames #titanfall2 #apexlegends #apex #respawn #xbox360 #xboxone #ps4 #pcgaming #pcgamer #tlptenerife

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