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0:00 skull merchant @ ormond 10:05 blight @ crotus 17:50 wraith @ coal tower 27:00 pinhead @ blood lodge 32:32 P100 freddy @ azarovs (ugly filter at beginning) messy/bad gameplay by me (4AM, cut me some slack), but it got saved by decent game-sense and perk usage. Playing with complete randoms can be a little rough to find synergy, but this team was alright and everyone knew clock. Team Rating: 6.5/10 lotus - looper, saver. danny - all-around player. kramer - IGL? all-around player. john - IGL? support role. lithe - creating distance to avoid early chases, resulting in deliverance value. deliverance - able to unhook myself. allows my teammates to continue doing their objective deja vu - using clock to keep chases away from gens and to avoid 3-gens windows - lets me relax a little and not have to memorize what pallets are broken As for learning the clock, always imagine you're in a helicopter and looking down on the map from above. However, its mainly practice. Main is towards the top of the map (11, 12, 1) Shack is towards the bottom of the map (5, 6, 7) Split the map into corners and midpoints, like below: MAIN ON TOP 11 12 1 9 ... 3 7 6 5 SHACK ON BOTTOM Had some of the best games with some comp players the other day and none of the gameplay recorded. Unfortunate but we'll replicate those chases and games again one day. For the callout maps: https://hens333.com/callouts #dbd dbd #dbdleague dbdleague dbd league #dbdl dead by daylight league (hens333 clock maps)