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Should add a huge shoutout to DarkGenex for his excellent Giga Bowser combo video: • So Long, G. Bowser - A DarkGenex Giga Bows... . Forbidden Character Discord: / discord My links: / josephmaolin https://bsky.app/profile/josephmaolin... Everyone who helped: Plague Von Karma: / @shirathemogul TempestYGO: / Канал CAUP: / @caup846 Or1g4my: / @ori.g4mi Dustyn B. Cave: / @casualcommenter9730 CrackurRz: / lotfyy_ Gimpyfish: https://twitter.com/gimpyfish?lang=en / 62bitgaming Mew2King: https://twitter.com/MVG_Mew2King?ref_... / @therealmew2king / mew2king Timestamps: 0:00 Table of Contents 0:15 General Attributes 0:55 General Differences 4:14 Aerial Quirks 5:24 Shield 6:24 Heaviness/Recovery 8:54 Move Data 9:34 Move Knockback 10:47 Jab 12:17 Tilts 16:46 Smash Attacks 22:45 Aerials 27:10 Throws 30:46 Dash Attack 32:57 Special Moves 37:39 Up-Special 43:32 Rolls 44:31 Edgeguards and Ledgeplay 46:29 Platform Pressure 47:50 Stages 50:02Matchups 51:54 Needs Testing 53:04 Credits FRAME DATA: Jab 1- 7-10 5% (lingers one frame longer) Jab 2- 9-11 6% (hitbox comes out one frame later) Ftilt- 12-16 12% IASA 37 Dtilt 1- 14-18 10% Dtilt 2- 27-31 9% *Often stales to 8 if first hit landed IASA 55 Utilt- 7-10 13% IASA 50 FSmash- 29-33 20% (no charge), 27% (max charge) IASA 66 Dsmash- 14-15, 17-18, 20-21, 23-24 26-27, 29-30, 32 20% (no charge), 27% (max charge) IASA 68 Usmash- 16-21, 30 (shockwave) Invincible: 16-17 20% (no charge), 27% (max charge), shockwave 12% (no charge) 16% (max charge) IASA 53 Nair 8-23 13% Bair 9-10 12% (only has two active frames to Bowser’s nine)) Dair- 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39 3-2% (staling) per hotbox for 9 total hotboxes. Most often gets 5-6 for 13-16% (no four frame landing hitbox like Bowser) Fair- 8-11 13% Uair- 22-25 17% DA- 10-17 (initial) 28-29 (shockwave) 13% (sweet) 10% (sour) shockwave 8% IASA 55 (one frame earlier than Bowser) Neutral B 3% per hitbox, stales to 2% Side B Scratch 10% (sour), 12% (sweet, difficult to land) Fthrow 14% BThrow 10% Pummel 4% Down B Total (even ground): 106 Hit: 42-47 (47 = landing hit) Hit: 32-landing Recovery from landing: 60 (includes landing frame) can grab edges on front side 25% Up B (Ground) 5-46 Startup 13% First 26 frames (intangible) 5% All other frames frames 3% (Air) 5-46 Startup 10% First 26 frames 3% (stales to 2% if startup hits) All other frames 2% (stales to 1% if any other frame hit) Fthrow 10% Bthrow 10% Uthrow 9% Dthrow 12% Pummel 5% Ledge getup (below 100%) 8% Over 100% 10% Getup attack back 6% Getup attack stomach 6% 45 frames of landing lag on all aerials 23 frames l-cancelled 30 frames normal landing lag Songs used: Gamecube menu music (pitch-shifted) Metroid Prime 2: Sky Temple Grounds Smash Bros. Brawl: Tabuu theme (pitch-shifted) Mario Party 4: Play with Bowser (pitch-shifted) Custom Robo Rebolution: The Dark Turok Dinosaur Hunter: Campaigner's Fortress The House of the Dead 2: Magician Boss Fight Mortal Kombat Shaolin Monks: Final Battle Serious Sam the Second Encounter: The Grand Cathedral