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• Get Overgrowth at http://www.wolfire.com/purchase • Follow @Wolfire and see development updates at / wolfire • Subscribe to / overgrowth The points listed here are just a brief summary of the extensive changes. You can find the full change log here: https://docs.google.com/document/d/1P... Gameplay: Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels Disabled attack “magnet” in anything but "casual" mode Made AI roll away from jump kicks Made it harder to hit large characters as the difficulty increases Made shoulder throw require you to be closer at higher difficulty levels Made cat offhand throwing more fair Performance: Improved script performance of ragdolled NPCs Added setting to disable Depth of Field Reliability: Added better error messages for many game launch failures Added file backup system while while saving a map (at "../Overgrowth/Data/Levels/backup/") Print progress on loading screen when nav mesh is generating (if no loading screen image is present) Fixed error when showing nav mesh on OSX Improved non-english language file system support Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly) Enabled stack trace error logging on OSX Fixed many crash bugs, especially when working with mods Modding/editor: Improved vignette and depth of field behavior in split screen mode Improved error messages in Mods menu Bumped up supported mod count to 256 Added "Species" character script param (just affects behavior, not other script params or appearance) Added ability to specify character controller script per-character-instance or per-level Many editor UI improvements Many additions to Angelscript interface, including split screen controls, and hotspot→object connections Added angelscript debugger Made "press any key to continue" pulse, so you know level load finished Fixed problems setting sky texture Fixed issues with character eye target in the dialogue editor Fixed File → New, File → Open, and File → "Save Level As..." hotkeys Fixed several editor bugs with grouped objects Overgrowth story: Made some enemies in Level 1 and Level 2 more aggressive, and more navigation clean up Fixed a few small bugs in other levels Therium 2 story: Fixed progress unlock and story completion icons Made it impossible to bypass Jairo's dialogue on Begin Made it impossible to slide up fences on Prologue Improvements to collision/stairs Made it so you can't pick up enemy weapon scabbards Fixed infinite Prologue meeting dialogue loop Replaced most static spikes with impaling spikes #Wolfire #Overgrowth #Update