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This video showcases gameplay of the Game Boy Advance version of Super Mario Bros. 3, showing how different, as well as tougher, a playthrough of the main game can be thanks to the special Red Switch which boosts the difficulty of the game. The full main game is played and 100% completed, with both endings (non-100% and 100%) shown, which both boast different music tracks in this version. When activated, the Red Switch replaces most of the enemies in the game with more difficult ones (such as replacing Goombas with Spinies, Koopa Troopas with Buzzy Beetles, etc.), doubles score gained, doubles all bosses' health, and makes Mario/Luigi go directly from any fully powered-up form to Small Mario/Luigi, the last part being exactly like in the original Japanese Famicom version. As a result of this, playing through this version with the Red Switch activated can be even tougher than the original Famicom version. Additionally, all other e-Reader Switches are active to add more variety to the gameplay of the main game compared to a standard playthrough without them. This is using the pre-made save file for the Game Boy Advance version which can be found on this other video: • SMA4: Super Mario Bros. 3 - e-Reader Enhan... The pre-made save file from the aforementioned video packs Mario and Luigi's inventories in File 1 with e-Reader specific items which otherwise cannot be obtained in the main game, which explains the full inventory you see here. Please note this save file is only designed for use with the North American Wii U Virtual Console version. For the sake of keeping the video shorter and more to the point, unnecessary deaths and failures have been cut out. If you see discrepancies between Mario's power-ups, lives, coins, score, and inventory between entered levels, that is due to this. #SuperMarioBros3 #SuperMarioAdvance4 #eReader #GameBoyAdvance #HardMode