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The AI in early RTS games, and probably all of the default opponents in later ones too, is a pretty simple affair that is nothing like what we would call AI in the modern day. Lets have a little look into that, and talk about C&C and Red Alert as an example. --- 00:00 Intro 00:50 Early AI 02:31 Basic Script Example 05:21 Pathfinding 08:11 Missions and Strategies 10:58 After C&C 11:50 Summary 13:06 Outro Exploring the AI of Command and Conquer by Tommy Thompson: https://www.gamedeveloper.com/design/... All footage is either recorded by me or taken from official game trailers or demo reels. Images are either my own, AI generated, Free and Royalty-Free Stock, Public News or from Wikipedia. Backing Music is from the YouTube creator audio library. The script is my own work, and the voice over is me.