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Today I'm walking you through my new pixelated rendering code. I opted for this new approach to solve a couple issues I had with the old one. This is NOT a tutorial: I've got plenty to learn about this subject and I don't feel qualified to talk about it in detail. I just felt like I should update you on this topic since I've outgrown my older tutorial myself. Follow me on Twitch to support me: / whateep Code: https://github.com/itsPeetah/unity-si... Twitter: / punkpebble_ Discord Server: / discord Itch.io store page: https://punkpebblestudio.itch.io/ Video Resources: Custom render passes (by @alexanderameye): https://alexanderameye.github.io/note... Custom render passes: https://learn.unity.com/tutorial/cust... Create a custom renderer feature: https://docs.unity3d.com/Packages/com... SamplerStates in shader lab: https://docs.unity3d.com/Manual/SL-Sa... If you liked this video, you might also like these from other creators: I Made Among Us, but it's 3D, by Dani: • I Made Among Us, but it's 3D Game Dev: The Week Before Launch (Devlog) by Jonas Tyroller: • Game Dev: The Week Before Launch (Dev... HOW TO DRAW PIXEL ART GAME CHARACTERS IN PS - TUTORIAL by Blackthornprod: • HOW TO DRAW PIXEL ART GAME CHARACTERS... 5 Steps to Start Making Games by Thomas Brush: • 5 Steps To Start Making Games Video Timestamps: 0:00 Effect Preview 0:06 Intro (What, Why and How) 1:24 Renderer Feature Code Walkthrough 2:43 Render Pass Code Walkthrough 5:33 Image Effect Shader Code Walkthrough 7:22 Editor Setup (How to use it) 9:20 Extra 9:46 Outro Video Tags: #indiegame #gamedev #unity #indiegames #gamedevelopment #programming #3dgame #3dmodeling #lowpoly #blender #photoshop #unrealengine #godot #devlog #indiedev #tutorial #retro #postprocessing