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This video looks at our first game programming pattern: the singleton pattern. and how I've implemented it in my games. Using Unity this tutorial will take you through step by step how to implement this pattern in your own games. Patreon: / levelup2020 Udemy: https://www.udemy.com/course/unityspa... NFT: https://opensea.io/collection/daily-p... My Amazon shop: https://www.amazon.co.uk/shop/influen... T-shirts, clothing & other accessories!: https://shop.spreadshirt.co.uk/1146387 About me: LinkedIn: / daniel-stringer-49b02637 “I love everything to do with 3D! For over a decade I’ve been a 3D Artist and love creating everything from environments to characters. I wanted to make my own games with the art that I created so I learned Unity and C# and not looked back. I’ve successfully released “The Captive” on Vive, an escape room experience. My latest release was “Lunar” on itch.io, a small game to commemorate the Apollo 11 moon mission. I also work full time as Lead 3D artist and Unity Developer at ‘The Creative Engagement Group’ with a focus on developing AR & VR applications for training, events & entertainment.” I love creating videos for Youtube, especially around game development & Unity. I have a passion for VR so a lot of my videos focus on that! You can try some of my games here: Lunar: https://daniel2018.itch.io/lunar Captive: • Видео Here are some commercial projects I’ve worked on: https://www.tceg.com/work/constructio... https://www.wearethemoment.com/articl... • Axiom case Study Here is my 3D art: https://www.artstation.com/danielstri...