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This is another gamdev lesson in the series - How to create a game, in all the details and step by step. In this video we're going to go through all the stages of development, you'll learn: -- What technologies and programs developers use -- What studios there are, -- Who is the most important - the management vertical -- How a design document is created (dizdok) -- PIPLINE - Step by step character creation - Idea, Concept, Blockout, Sculpting, Retopology, UV Deployment, Baking, Texturing, Rig, Setup, Animation, Import into Game Engine, Customization. Varieties of animation, Varieties of motion capture techniques. Types and technologies of facial animation. -- PIPLINE - Game level creation, level design. Blockout / Layout - Gray box, White box, Final. How to make a landscape, water, trees, vegetation, environment, small prop objects, transport. Lighting, reflections. -- How programmers work. OOP -- How sound designers / sound engineers work -- Game testing. -- Why there are so many numbers in the version number. -- What happens to the game at the end of development, Why you need a publisher. Lots of footage from Unreal Engine 4 / Unreal Engine 5 in the video Translated with www.DeepL.com/Translator (free version)