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DM Guide and Tips for Hither, Downfall, and Bavlorna's Cottage. Playing D&D Wild Beyond the Witchlight on the Roll20 VTT here: PLAY Episode 1/Session 1 (Witchlight Carnival 1): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 1 Ep 2 (Witchlight Carnival 2): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 2 Ep 3 (Hither): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 3 Ep 4 (Downfall): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 4 Ep 5 (Bavlorna's Cottage): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 5 Ep 6 (Thither): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 6 Ep 7 (Loomlurch): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 7 Ep 8 (Yon): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 8 Ep 9 (Motherhorn): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 9 Ep 10 (Palace): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 10 Ep 11 (Palace, FINALE): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 11 TIPS Chapter 1: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 2: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 3: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 4: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 5: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Prismeer Overview (p57-61). Macros: http://d20play.com/d20playPrismeerMac... PACING FOR 12 HOURS = Hour 0-1: Arrival (p62), Balloon Crash (p62), Reaching Bottom (p62), Random Encounters Hour 1-2: Slanty Tower (p68), Random Encounters Hour 2-3: Telemy Hill (p70), Random Encounters Hour 3-4: Brigands' Tollway (p71-74), The Inn at the End of the Road (p65) = Hour 4-8: Downfall (p74-86) (possible overlap with Bavlorna's Cottage) = Hour 8-12: Bavlorna's Cottage (p87-97) (possible overlap with Downfall) = PACING FOR 8 HOURS = Hour 0-1: Arrival (p62), Balloon Crash (p62), Reaching Bottom (p62), Slanty Tower (p68) Hour 1-2: Telemy Hill (p70), Brigands' Tollway, The Inn at the End of the Road (p65) Hour 2-4: Downfall (p74-86) (possible overlap with Bavlorna's Cottage) = Hour 4-8: Bavlorna's Cottage (p87-97) (possible overlap with Downfall) = Music: Swamplandia by Tabletop Audio Special Knowledge/Prep who's missing items are in the frog in B19? who participated in giant snail race? Fey/Sylvan: In days gone by, Agdon Longscarf made a name for himself as he and his band of miscreants menaced travelers thruout various Feywild domains. It was in Prismeer, however, that Agdon’s antics came to an end by Zybilna’s hand. As punishment for his offenses, the archfey demanded that Agdon give up his beloved scarf. When he refused, Zybilna cursed him so that he would never be able to remove it. She then pinned the scarf to a young sapling with a magic nail made of gold and iron, and she bade the tree grow until its branches raked the clouds. Agdon was thus carried into the sky, where he was stranded for a long time. Nature: A basilisk is an eight-legged reptile with spikes running down its back. Avoid it's gaze! (p89) Nature+Fey/Sylvan: Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the music. (p101, 232) Nature+Fey/Sylvan: Ancient legends speak of a seelie fey who betrayed the Summer Queen. In the Summer Queens’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey refer to the house’s descendants as dubh sith—“darklings.” A darkling’s body absorbs light, which wizens the creature. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their lives explodes outward when they die, incinerating the creatures and much of their possessions. (p233) Nature+Fey/Sylvan: Harrengon are rabbit folk. Some are mean-spirited bullies. But they flee quickly when the tables are turned against them. (p64, 235) Survival: Watch out for pits of sucking mud in swamps like Hither. (p61) Survival: Foraging for food and water should be relatively easy in Prismeer. (p61) Survival+Fey/Sylvan: If you are lucky, you can find feywild treats while foraging for food in Prismeer. (p61) Survival+Fey/Sylvan: Avoid marsh gas bubbles. Anything sharp can pop them. (p66) Slanty Tower: Those snakes are tough! Maybe have them attack 1 at a time. Why go to Telemy Hill? Have Talavar say "I overhead Bavlorna say that "Jingle Jangle" is the only one with a key to my cage. We were heading that way when we were set apon by the malicious wind." Resources Eventyr Games: The Wild Beyond the Witchlight Complete DM's Bundle & Map Pack https://www.dmsguild.com/product/371556 The Wild Beyond the Witchlight Map Pack https://www.dmsguild.com/product/373550 Tessa Presents 80 Maps for The Wild Beyond the Witchlight https://www.dmsguild.com/product/372296 Heroic Maps - Fenherrick Salt Marsh https://www.drivethrurpg.com/product/... VOD: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Adventure Macros Creation: • Roll20 Tips - Adventure Token Creation for...