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Techmarine is here and is very fun & unique. He can gunstrike without pulling up his pistol, unless you use the servo gun ability. This makes for some interesting combos with the new omnissian axe, where you can gunstrike in the middle of a light attack. The new omnissain axe melee is quite bad, but made up for with perfect parry and the servo gunstrike. The light attacks are so slow and lack hyperarmor that you need the inbetween gunstrikes to help you land them. The block version of this weapon is just terrible. The techmarine has a lot of strong tools, but he is very fragile. He does not have any defensive perks outside of one that gives damage reduction if you are next to a tarantula turret, which you aren't going to be next to for most of the mission. Speaking of the turrets, they are crazy strong, and can solo a boss plus spawns. The problem is getting to them and activating them without dying. Sometimes you will need multiple activations to take down a boss, due to it targeting other things. Regarding heroic heavy bolt rifle. It is the grenade launcher bolt rifle, but for HBR. Need to test more with it. Version 12.0 PTS Build: https://imgur.com/a/p79DjkR Chapters: 0:00 - Mission Start and Build 9:48 - Defend Gate Closing 15:49 - Helbrute Boss Fight 26:14 - Help Dreadnought Punch Magic Wall 29:13 - Dreadnought Vs Heldrake 30:18 - Blow Up Cathedral 35:27 - End game stats Map: Distruption Difficulty: Absolute Solo No Bots Settings: Resolution: 2560x1440 Render Resolution: Quality FPS Limit: 120 Quality Preset: High Motion Blur: Off FOV: 1.20 #spacemarine2 #spacemarines40k #spacemarines #warhammer40k #warhammergames