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Ranged Damage is nerfed from CLOSE IN condition so we take a melee weapon that can hit zoanthropes. We could have went for block powerfist, but wanted to try something more interesting so went with xenophase blade. The xenophase heroic perk increases the power rake wave's height and width allowing us to easily hit zoanthropes and neurothropes. For the secondary we went with heroic heavy bolt pistol for high gunstrike and instant kills on reinforcing majoris. Hardest part about this stratagem was the damage that the enemies can do with BUFFED ENEMIES condition and PRESS THE ATTACK making you not have armor in many situations. You can get one shotted by enraged Snipers & Bone Sword Warriors if you have no armor. Also due to Ranged Damage being extremely low you will not be able to regain contested HP in many cases. Battlefield Conditions: BUFFED ENEMIES - Enemies have increased Health and Damage UNSHAKEN - You do not lose control upon taking Heavy Hits, and you cannot be knocked back PRESS THE ATTACK - Not performing a Finisher for 20 seconds will start draining your Health down to 30%, but Finishers restore Health CLOSE IN - Ranged Damage is greatly reduced, but Melee Damage is increased Map: Inferno Version 11.2 Build: https://imgur.com/a/7o1VXuk No Bots Mod: https://www.nexusmods.com/warhammer40... We have to use mods to enable no bots in stratagem mode. This can't be done without mod. Chapters: 0:00 - Mission Start and Build 3:11 - Biovore & Double Zoanthropes 3:13 - Carnifex Boss Fight 12:12 - Carnifex Boss Fight 2 29:47 - Final Defense 36:55 - End game stats Map: Inferno Difficulty: Hard Stratagem No Bots Settings: Resolution: 2560x1440 Render Resolution: Quality FPS Limit: 120 Quality Preset: High Motion Blur: Off FOV: 1.20 #spacemarine2 #spacemarines40k #spacemarines #warhammer40k #warhammergames