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This tutorial walks through the complete process of building a flexible and powerful moderation system inside Rec Room, designed specifically for creators who want more control over player behavior in their rooms. Rather than relying only on basic moderation tools like mute guns or megaphones, the system shown here introduces a structured, role-based approach that can scale and adapt to many different use cases. The core idea is to create a dedicated moderation flow that only moderators can access—ideally from a restricted area of the room. The system begins with a button that gathers all players currently in the room, converts them into a string-based list, and presents the moderator with a clean, multiple-choice prompt. This allows moderators to select a player by name and decide how to handle a situation without guesswork or chaos. Once a player is selected, the tutorial explains how to pass that information through custom events, ensuring the moderation action is applied to the correct target and not the moderator themselves. Safety and reliability are emphasized, such as using local player checks and event receivers correctly to avoid edge cases or unintended behavior. From there, the system expands into action-based moderation choices. Instead of a single fixed outcome, moderators are given multiple options—such as muting, megaphoning, or kicking a player. Each action is handled through roles, which makes the system both efficient and modular. Muting adjusts voice rolloff to silence disruptive players, while megaphoning does the opposite by amplifying voice range. Kicking is handled by relocating players to another Rec Room space, such as the Rec Center, with clear notes on limitations like party invites. One of the strongest points of this system is how roles are reused beyond voice control. Roles can also determine where players are allowed to go within a room. By pairing roles with invisible collisions, creators can restrict or grant access to specific areas dynamically—turning moderation into an environmental mechanic rather than just a punishment tool. The tutorial also highlights important best practices, such as avoiding conflicting roles (for example, making sure a player isn’t muted and megaphoned at the same time) and cleaning up roles when switching moderation states. These details ensure the system remains stable, predictable, and easy to expand later. Overall, this guide demonstrates how to build a clean, extensible moderation framework using Rec Room circuits—one that supports clear player selection, multiple moderation actions, secure access control, and creative extensions. It’s not just about stopping bad behavior, but about giving room creators the tools to manage communities smoothly and professionally.