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GBO2 Wing Gundam Zero (Post-Nerf): It's still good! скачать в хорошем качестве

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GBO2 Wing Gundam Zero (Post-Nerf): It's still good!

This video contains two matches I had with the recently nerfed LV1 Wing Gundam Zero on Gundam Battle Operation 2. It is a 700 cost general with good stagger accumulation, access to a gerobi style attack that deals high damage, very short beam weapon down time, surprisingly good melee damage alongside access to the ZERO System, which grants a wide variety of buffs. Its weaknesses include it having low HP alongside it being relatively vulnerable when the ZERO System is not activated. I hope that you enjoy watching! This suit was nerfed in October 2025. It got -1000 HP, 90% heat for the twin buster rifle (TBR), 1000 power for the rapid fire TBR, 1100x10 power for the gerobi TBR, 1000x2x2 for the ZERO System TBR, 15% extra ranged modifier in ZERO System (down from 30%), -20% stagger accumulation taken in ZERO System (down from 30%) alongside -20% damage taken in ZERO System (down from 30%). Its primary weapon is a twin buster rifle with 1650x2 power, 90% heat, 5 seconds cooldown, 13 seconds overheat, 0.77 seconds swap time, 400m range and 25%x2 stagger value. This has high heat, but it instantly staggers and does a lot of damage. Its primary melee weapon is a beam saber with 2900 power, 2 seconds cooldown, 0.5 seconds swap time, 60% combo modifier and 160% downswing modifier. This can deal surprisingly high damage because of the melee modifiers, even more so if you can make use of the damage boost from LV2 Aerial Melee. The downswing is a long range poke. Its first sub weapon is a machine cannon with 120x2 power, 80 ammo, 507 RPM, 12 seconds reload, 0.5 seconds swap time, 250m range, 2028 DPS and 4%x2 stagger value. This has incredible DPS and can stagger enemies in just 1.5 seconds, but unlike other vulcan guns, it cannot fire while boosting. Its second sub weapon is a shield strike with 2600 power, 3 seconds cooldown, 0.5 seconds swap time, 100% side swing modifier and 200% downswing modifier. This cannot combo swing, but every swing with it will knock over enemies. Its third sub weapon is a split twin buster rifle with 1000x2 power, 23%x2 heat, 0.8 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 350m range and 35%x2 stagger value. These have high DPS and can stagger rather quickly, they are your go to weapon for mid range stagger accumulation and stun follow-ups. Its fourth sub weapon is a max power twin buster rifle with 1100x2x5 (1000x2x3) power, 100% (45%x2) heat, 3 seconds cooldown, 30 (15) seconds overheat, 0.77 seconds swap time, 500m range, 1.5 seconds focus time and 35%x2x5 (25%x2x2) stagger value. This must stop and focus before firing, but it fires a piercing gerobi style beam with great damage output. When the ZERO System is activated, it changes into a stop to fire splash instant stagger that can be used while airborne. Its fifth sub weapon is the ZERO System. Using this weapon activates the ZERO System for 25 seconds, which grants a variety of buffs including; a 15% buff to the suits ranged modifier (not damage), a 30% increase to the suits melee modifier, 15 extra boosting speed, 30 extra turning speed, 50% thrust consumption, -20% damage taken, -20% stagger accumulation taken and LV1 Flap Booster. Enemies will also need to take 3.5x as long to lock on to you with funnels. After the timer runs out, you cannot activate the ZERO System again for another 35 seconds, and your thrusters will be overheated. The LV1 Wing Zero has 20000 HP, 28 beam/ballistic resist and 22 melee resist. It is fairly small for a 700 cost general, but this comes at the cost of having low HP. It has LV1 Maneuver Armor, LV1 Fall Prevention System, LV3 Emergency Evasion, LV3 Left Arm Special Buffer and LV3 Back Special Buffer for defensive skills. In terms of mobility it has 135 (200) walking speed, 225 (240) boosting speed, 80 thrust and 84 (66) turning speed. It has below average mobility in MS form, but benefits from having a transformation mode with incredible mobility to make up for it. It has the equivalent of LV4 Forced Injector and LV2 Flight Control for mobility related skills. It also has LV1 Thrust Based Fire Cooling System and LV1 Emergency Self-Destruct. In conclusion, I feel that the Wing Zero got a pretty good nerf. It went from being so powerful that it could compete in 750 cost, to being a fairly middle of the pack 700 coster. It has a pretty cracked kit, there is no denying that, but it pays for it by being squishy. 20,000 HP means that one mistake equals death, and even with the ZERO System activated, your thruster efficiency is not fully on par with the thruster efficiency of a miniature suit that naturally has LV2 Flap Booster and LV4 Flight Control, so I feel that it will take a lot of skill to use correctly. I hope that it comes to PlayStation soon, it would be a really nice addition to the cost. Thanks for watching! Music used: P.N.03, Mission 2 Dynasty Warriors Gundam 2, A Good Thing is Possible

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